If you loved Final Fantasy VII Remakeback in 2020 and Underwater Lovehave been suffering through the long wait for part two like the rest of us, Square Enix has a little something to whet your whistle.
Crisis Core: Final Fantasy VII Reunion (hereafter referred to as Crisis Corebecause that title is ridiculous) launches on every current console and PC on Dec. 13. Square Enix’s latest sojourn into the expansive world of Final Fantasy VIIis a remake of a PSP classic from 2007, a game that I personally loved at the time and found frustrating that fewer people got to play.
SEE ALSO: 'God of War Ragnarok' plays it safe by playing the hitsSo, naturally, I’m as jazzed as anyone that Square remade it for modern hardware, bringing some snazzy new visuals and revamped combat along with everything else that made the original a must-play back in the day. If you missed out on Crisis Corethe first time, or if you never cared about FFVIIat all until the excellent remake, there are a few big reasons why you should give this revisited sub-story a look.
Set seven years before FFVII, Crisis Coreditches the mopey Cloud Strife as protagonist in favor of Zack Fair. Zack, like Cloud, is a SOLDIER (part of the powerful Shinra company’s paramilitary force) who primarily appears in the 1997 classic in flashback form. As a former best friend of Cloud and lover of Aerith, Zack’s a prettyimportant guy, and Crisis Coreexists purely to bring players closer to him prior to the untimely end of his story.
Though Zack and Cloud have the same job and even use similarly oversized swords in combat, the two could not be more different. Zack is just a big ol’ goofus who wants nothing more than to be a hero. He smiles, jokes around, outwardly expresses affection for his friends, and generally does everything else the sullen, identity-crisis-experiencing Cloud never does.
Despite its place in the timeline and shift of perspective, Crisis Coredoes pack plenty of fan-service for big FFVII-heads, too. You'll learn where the iconic Buster Sword that Cloud uses in the original game comes from, for example. That comes along with insight into Cloud's and Aerith's lives before FFVII, as well as some intense interactions with iconic villain Sephiroth before his turn towards the dark side. Nothing here is totally key to understanding and loving FFVII, but it all serves to flesh out the world and its characters a bit more. It's a welcome touch.
I won’t say more about the story of Crisis Coreso as to not spoil anything, but it’s effective as a prequel because Zack is such an endearing character. If you’ve played FFVII, you know why he’s not around anymore. But that doesn’t make the journey to that point any less gut-wrenching, as Crisis Corehas a final act that rivals any game I’ve ever played.
Final Fantasy is all about story and Crisis Coredelivers on that front.
Obviously, as a 15-year-old PSP game, the original Crisis Coreisn’t a feast for the eyes. It looked great considering the hardware circumstances, but we can do better now. Thankfully, this new remake makes good on that potential.
While not anywhere near the luxurious reimagining that FFVII Remakewas, Crisis Corerevamps everything with new character models, environmental textures, and combat effects. As far as I can tell, none of the original visual presentation has been preserved here. It’s all new and it looks pretty good!
Sure, character models aren’t as detailed as they were in FFVII Remakeand lip synching during cutscenes is doing the bare minimum at times. But (at least on PS5) it’s a huge step up over the muddy, low-resolution PSP game. On next-gen consoles, you get smooth 60 frames per second performance along with a sharp 4K resolution. Last-gen consoles (and the Switch), however, are locked to 30 FPS and 1080p (or below), but even that is worlds better than what you got out of Crisis Core15 years ago.
An RPG is only as good as its combat and the Crisis Coreremake puts more effort into overhauling that part of the game than any other. The result is something that bears a superficial resemblance to the best-in-class combat from FFVII Remakewhile also being a good deal simpler and more digestible.
Like the PSP version, this is a real-time action game where Zack can freely move around small combat arenas, taking on small groups of enemies or the occasional boss. In the PSP game, all of Zack’s moves were mapped to an ability bar that you had to navigate through with the D-Pad during fights. It was clunky and slowed down combat.
Now, everything from sword abilities to magic spells are mapped to the face buttons, substantially speeding up fights and turning Crisis Coreinto a more conventional action game. It’s eminently satisfying to mow your way through groups of baddies thanks to chunky sword strikes and big damage numbers popping out of enemies’ heads as you hit them. What it lacks in strategic depth, it makes up for in releasing those good brain chemicals.
This remake is also a great excuse for people to see Crisis Core’s absolutely bizarre upgrade system. Zack and all his abilities level up individually, but not through use or gaining experience points. Instead, there are two separate slot machines rolling at all times during every battle. Sometimes they line up to let you unleash a big Limit Break attack. Other times you get a temporary stat bonus like invincibility or unlimited magic power. And on occasion, the slots will strike triple sevens and Zack will level up.
It’s strange to make leveling up fundamentally kind of random, but it somehow works. This system keeps you on your toes and makes battles feel dynamic. Randomness can be disempowering, but here, it’s the opposite. It has a way of always throwing you a bone when you need it, doling out Limit Breaks or periods of invincibility at a solid clip.
SEE ALSO: 'Xenoblade Chronicles 3' is Nintendo's most unsung series at its bestLast but not least, Crisis Corestill has the heart of a handheld game. Missions are often just a few minutes long and the longer story chapters can still be completed in about half an hour sometimes. If you’re tired of big RPGs like Xenoblade Chronicles 3that take 120 hours to finish, Crisis Coreis the game for you.
While it’s not as cinematic and high budget as FFVII Remake, the new version of Crisis Coreis a sturdy reimagining of a cult classic. If nothing else, it’s an excuse to hang out with the big homie Zack once again. Those opportunities are few and far between, so you’d best take advantage of it.
Topics Gaming PlayStation Xbox
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